Roblox Revenue 2018 To 2026 (Quarterly And Yearly Data)

Last updated Oct 6, 2026
Author Sara Wilson
Survey Time Period Recent
Region Worldwide
Roblox revenue, Q2 2026
$1.46 billion
Roblox generated $1.46 billion in revenue in Q2 2026. That is a 1.4% increase from $1.44 billion in Q1 2026 and a 35.2% increase from $1.08 billion in Q2 2025. It is also the highest quarterly revenue Roblox has reported between 2018 and 2026.

Roblox Revenue From 2018 to 2026, by Year

YearRoblox Revenue
2018$312.77 million
2019$508.40 million
2020$923.90 million
2021$1.92 billion
2022$2.22 billion
2023$2.80 billion
2024$3.60 billion
2025$4.90 billion
2026*$2.90 billion

The Growth of Roblox Revenue, by Quarter

Q1, Q2, Q3, Q4 for each year; 2026 shows Q2 2026

Roblox Revenue from 2018 to 2026 (as of Q2)
Download PNG

Table Showing The Growth of Roblox Revenue, by Quarter

QuarterRoblox RevenueChange from previous quarter
Q1 2018$59.72 millionn/a
Q2 2018$72.58 million+21.5%
Q3 2018$84.52 million+16.5%
Q4 2018$95.95 million+13.5%
Q1 2019$110.5 million+15.2%
Q2 2019$119.2 million+7.9%
Q3 2019$131.1 million+10.0%
Q4 2019$147.6 million+12.6%
Q1 2020$161.6 million+9.5%
Q2 2020$200.4 million+24.0%
Q3 2020$251.9 million+25.7%
Q4 2020$310 million+23.1%
Q1 2021$387 million+24.8%
Q2 2021$454.1 million+17.3%
Q3 2021$509.3 million+12.2%
Q4 2021$568.77 million+11.7%
Q1 2022$537.1 million-5.6%
Q2 2022$591.2 million+10.1%
Q3 2022$517.7 million-12.4%
Q4 2022$579 million+11.8%
Q1 2023$655.3 million+13.2%
Q2 2023$680.8 million+3.9%
Q3 2023$713.2 million+4.8%
Q4 2023$749.9 million+5.1%
Q1 2024$801.3 million+6.9%
Q2 2024$893.5 million+11.5%
Q3 2024$0.92 billion+3.0%
Q4 2024$0.99 billion+7.6%
Q1 2025$1.04 billion+5.1%
Q2 2025$1.08 billion+3.8%
Q3 2025$1.36 billion+25.9%
Q4 2025$1.42 billion+4.4%
Q1 2026$1.44 billion+1.4%
Q2 2026$1.46 billion+1.4%

Detailed Insights on Roblox Revenue

Roblox revenue reached $1.46 billion in Q2 2026; that’s an increase of 1.4% from Q1 2026, when the revenue was $1.44 billion. Revenue grew 35.2% on a year-over-year basis. Q2 2026 is also the 15th quarter in a row in which Roblox revenue grew from the previous quarter, a streak that started in Q4 2022.

The biggest revenue jump happened in Q3 2025, when revenue rose from $1.08 billion to $1.36 billion. That is a gain of $280 million, or 25.9%, in a single quarter. 

The fastest revenue growth for Roblox came in 2020 and 2021, when year-over-year growth stayed above 100% for four straight quarters and peaked at 139.5% in Q1 2021, a lot of this growth in that period has to do with the Pandemic restrictions!

Revenue has fallen from the previous quarter only twice since 2018. Once by 5.6% in Q1 2022 and again by 12.4% in Q3 2022. Roblox mentioned that a change in its estimated paying user life from 25 months to 28 months lowered Q3 2022 revenue by $111.0 million.

Notable Data Points on Roblox Revenue Growth

  • Roblox crossed the $100 million quarterly revenue mark for the first time during Q1 2019, when its revenue reached $110.5 million.
  • Roblox crossed the $500 million quarterly revenue mark for the first time during Q3 2021, when its revenue reached $509.3 million.
  • 2021 was the first year when Roblox earned more than $1 billion in full-year revenue, with revenue of $1.92 billion, which was up by  107.7% from $923.9 million in 2020.
  • Before Q3 2025, the fastest quarter-over-quarter revenue growth for Roblox was recorded in Q3 2020, when revenue rose from $200.4 million to $251.9 million, which is a 25.7% increment.
  • Roblox earned $2.90 billion in the first half of 2026, which is 36.8% more than the $2.12 billion it earned in the first half of 2025 and more than its full-year 2023 revenue of $2.80 billion.
  • Roblox’s Q2 2026 revenue alone is higher than its full-year 2020 revenue, at $1.46 billion compared with $923.9 million.
  • Roblox generated $5.68 billion over the last four quarters, covering Q3 2025 through Q2 2026.
  • Quarter-over-quarter growth slowed to 1.4% in both Q1 2026 and Q2 2026, which is the lowest rate among the 31 quarters in which revenue grew.
  • Roblox has generated about $20.1 billion in total revenue across the 34 quarters from Q1 2018 through Q2 2026.
  • Roblox creators received $786 million in DevEx payouts during the first half of 2026.

Roblox Revenue Is Growing Even as Daily Users Fall

Roblox daily active users fell from a peak of 152 million in Q3 2025 to 123 million in Q2 2026, a drop of 19.1%. Over the same three quarters, revenue grew 7.4%, from $1.36 billion to $1.46 billion.

This means Roblox now earns more from each user. Revenue per daily active user was about $11.87 in Q2 2026, compared with about $8.95 in Q3 2025 and about $6.99 in Q1 2019. Since Q1 2019, Roblox’s daily active users have grown about 7.8 times, while quarterly revenue has grown about 13.2 times.

Most Roblox Users Are Outside the US and Canada

Roblox’s $1.46 billion in Q2 2026 revenue came from a user base that is mostly outside its home market. The split of Roblox users by region shows Asia Pacific has the highest number of Roblox daily active users with 41 million in Q2 2026, which is 33.3% of the total. The “Rest of the World” user base follows with 34 million, then Europe with 26 million and the US and Canada with 22 million.

101 million of Roblox’s 123 million daily active users are outside the US and Canada, which is 82.1% of the user base. Asia Pacific was also the only region that did not lose users between Q1 2026 and Q2 2026, holding at 41 million. In the same quarter, the Rest of the World fell by 5 million users, Europe by 2 million, and the US and Canada by 1 million.

This is a big shift from the early years of the data. In Q1 2018, the US and Canada had 4.4 million of Roblox’s 10.3 million daily active users, or 42.7% of the total. By Q2 2026, that share was 17.9%. Over the same period, Asia Pacific grew from 1.4 million to 41 million users, about 29.3 times its Q1 2018 level, while the US and Canada grew 5 times.

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