“Average Bookings per DAU (often abbreviated as ABPDAU) is a key financial metric used by Roblox that measures the total virtual currency and in-game spending generated, on average, by each daily active user over a specific period (such as a quarter)”
Q4 average for each year; 2026 shows Q2 2026
| Time | Roblox Average Bookings Per DAU |
|---|---|
| Q4 2018 | $10.44 |
| Q1 2019 | $8.98 |
| Q2 2019 | $8.78 |
| Q3 2019 | $9.00 |
| Q4 2019 | $12.37 |
| Q1 2020 | $10.58 |
| Q2 2020 | $14.81 |
| Q3 2020 | $13.73 |
| Q4 2020 | $17.30 |
| Q1 2021 | $15.48 |
| Q2 2021 | $15.41 |
| Q3 2021 | $13.49 |
| Q4 2021 | $15.57 |
| Q1 2022 | $11.67 |
| Q2 2022 | $12.25 |
| Q3 2022 | $11.94 |
| Q4 2022 | $15.29 |
| Q1 2023 | $11.70 |
| Q2 2023 | $11.92 |
| Q3 2023 | $11.96 |
| Q4 2023 | $15.75 |
| Q1 2024 | $11.89 |
| Q2 2024 | $12.01 |
| Q3 2024 | $12.70 |
| Q4 2024 | $15.97 |
| Q1 2025 | $12.34 |
| Q2 2025 | $12.86 |
| Q3 2025 | $12.68 |
| Q4 2025 | $15.38 |
| Q1 2026 | $13.12 |
| Q2 2026 | $12.66 |
Roblox’s average bookings per DAU was $12.66 in Q2 2026. This is a 3.5% drop from $13.12 in Q1 2026 and a 1.6% drop from $12.86 ‘ABPDAU’ in Q2 2025.
From Q1 2022 to Q2 2026, revenue in every quarter except Q4 ranged from $11.67 billion to $13.12 billion. Q4 revenue was consistently higher, ranging from $15.29 billion to $15.97 billion during the same period. The most recent fourth quarter, Q4 2025, came in at $15.38, which is 3.7% lower than the $15.97 recorded in Q4 2024.
The highest levels of Roblox ‘AVBPDAU’ came in 2020 and 2021, it peaked at $17.30 in Q4 2020 and stayed above $13 through all four quarters of 2021. Before that, the first three quarters of 2019 were all below $10.
Roblox Daily Users Have Grown Much Faster Than Spending Per User
Roblox’s user base has expanded far more than the amount each user spends. Roblox daily active users grew from 13.7 million in Q4 2018 to 144.5 million in Q4 2025, which is about 10.5 times larger. Over the same period, average bookings per DAU rose from $10.44 to $15.38, an increase of 47.3%.
The gap is even clearer when compared with the peak. Daily active users went from 37.1 million in Q4 2020 to 144.5 million in Q4 2025, nearly four times higher. Average bookings per DAU fell 11.1% between those two quarters, from $17.30 to $15.38.
This shows that Roblox’s bookings growth is coming from more users, not from higher spending per user. In Q3 2025, daily active users were up 70.4% year over year at 151.5 million, while average bookings per DAU was almost flat at $12.68 compared with $12.70 a year earlier.
Roblox Revenue Keeps Rising Even With Flat Bookings Per User
Roblox revenue reached $1.46 billion in Q2 2026, up 35.2% from $1.08 billion in Q2 2025. Average bookings per DAU slipped 1.6% in the same period. Revenue has now grown for 15 quarters in a row, starting from Q4 2022.
The long-term difference is large. Quarterly revenue grew from $119.2 million in Q2 2019 to $1.46 billion in Q2 2026, which is about 12.2 times higher. Average bookings per DAU grew 44.2% over the same seven years, from $8.78 to $12.66.
Bookings and revenue are not the same number. Bookings reflect what users spend in a quarter, while revenue is recognized over time. In Q4 2025, average bookings of $15.38 across 144.5 million daily users works out to about $2.22 billion in bookings, compared with $1.42 billion in reported revenue.
Resourcera delivers market intelligence, industry research and data-driven insights that help teams make confident decisions.