How Many People Play Roblox In 2026 (Active Player Count)

Last updated Oct 31, 2026
Author Sara Wilson
Survey Time Period 2019 - 2026
Region Worldwide
Roblox Daily Active Users, as of Q3 2026
138 million
↗ 12.2% YoY
There are 138 million Roblox daily active users as of Q3 2026. That’s a 12.2% increase from the previous quarter, but a 9.2% decline year over year. Roblox daily user count peaked in Q3 2025 at 152 million.

Roblox Daily Active User Count Over Time at a Glance

Bar chart showing Roblox daily active users by quarter 2018 to 2026
Download PNG
TimeRoblox’s Daily Active User CountChange from previous quarter
Q1 201810.3 millionNA
Q2 201811.3 million+9.7
Q3 201812.7 million+12.4%
Q4 201813.7 million+7.87%
Q1 201915.8 million+15.3%
Q2 201917.1 million+8.2%
Q3 201918.4 million+7.6%
Q4 201919.1 million+3.8%
Q1 202023.6 million+23.6%
Q2 202033.4 million+41.5%
Q3 202036.2 million+8.4%
Q4 202037.1 million+2.5%
Q1 202142.1 million+13.5%
Q2 202143.2 million+2.6%
Q3 202147.3 million+9.5%
Q4 202149.5 million+4.7%
Q1 202254.1 million+9.3%
Q2 202252.2 million-3.5%
Q3 202258.8 million+12.6%
Q4 202258.8 million0.0%
Q1 202366.1 million+12.4%
Q2 202365.5 million-0.9%
Q3 202370.2 million+7.2%
Q4 202371.5 million+1.9%
Q1 202477.7 million+8.7%
Q2 202479.5 million+2.3%
Q3 202489 million+12.0%
Q4 202485 million-4.5%
Q1 202598 million+15.3%
Q2 2025112 million+14.3%
Q3 2025152 million+35.7%
Q4 2025144 million-5.3%
Q1 2026132 million-8.3%
Q2 2026123 million-6.8%
Q3 2026138 million+12.2%

How Many People Play Roblox (Quarterly Breakdown)

There are 138 million Roblox DAUs in Q3 2026, an increase of 12.2% from 123 million in Q2 2026. This marks a recovery after three consecutive quarters of decline, following a 5.3% drop in Q4 2025, an 8.3% decline in Q1 2026, and a 6.8% decline in Q2 2026.

The increase was driven by global user growth. Europe and the Rest of the World each added 6 million DAUs, while the US and Canada added 2 million and Asia Pacific added 1 million. 

Despite the recent fluctuations, Roblox’s DAU base is still significantly larger than it was a few years ago. The platform had 15.8 million DAUs in Q1 2019, meaning its daily active user base has grown by 773.4% to 138 million in Q3 2026.

Roblox saw particularly strong user growth during 2020, with DAUs increasing from 23.6 million in Q1 2020 to 37.1 million by Q4 2020. Growth continued through 2021, reaching 49.5 million DAUs in Q4, and Roblox crossed the 50 million mark in Q1 2022 with 54.1 million daily active users.

The platform experienced some quarter-to-quarter fluctuations after that. DAUs fell from 54.1 million in Q1 2022 to 52.2 million in Q2, before climbing to 58.8 million in Q3. Roblox then surpassed 70 million DAUs in Q3 2023 and reached 89 million in Q3 2024.

User growth accelerated again in 2025. Roblox reported 98 million DAUs in Q1 2025, followed by 112 million in Q2 and a sharp jump to 152 million in Q3 2025, its highest quarterly figure in the period covered. DAUs then fell to 144 million in Q4 2025, 132 million in Q1 2026, and 123 million in Q2 2026 before recovering to 138 million in Q3 2026.

The latest figure of 138 million DAUs is still 9.2% below Roblox’s Q3 2025 peak of 152 million, but it is more than eight times higher than the 15.8 million DAUs recorded in Q1 2019. The longer-term data therefore shows substantial expansion in Roblox’s daily user base, alongside a recent recovery following three consecutive quarters of decline.

Noteworthy Highlights From This Dataset

  • Roblox recorded its highest DAU figure at 152 million in Q3 2025, before declining for three consecutive quarters.
  • The biggest quarter-over-quarter increase came in Q3 2025, when Roblox added 40 million DAUs, rising from 112 million to 152 million.
  • The fastest percentage growth occurred in Q2 2020, when DAUs jumped 41.5%, from 23.6 million to 33.4 million.
  • The largest absolute decline came in Q1 2026, when Roblox lost 12 million DAUs, falling from 144 million in Q4 2025 to 132 million.
  • Roblox recorded three consecutive quarterly DAU declines between Q4 2025 and Q2 2026, before recovering by 12.2% in Q3 2026.
  • The longest uninterrupted period of quarter-over-quarter growth ran from Q2 2019 through Q1 2022, with DAUs increasing in every quarter during that period.
  • The first quarterly decline in the dataset occurred in Q2 2022, when DAUs fell 3.5%, from 54.1 million to 52.2 million.
  • Roblox crossed 50 million DAUs for the first time in Q1 2022, reaching 54.1 million.
  • Roblox crossed 70 million DAUs in Q3 2023, reaching 70.2 million daily active users.
  • Roblox crossed 100 million DAUs for the first time during Q2 2025, when its daily active user count reached 112 million.
  • The platform added 122.2 million DAUs between Q1 2019 and Q3 2026, increasing from 15.8 million to 138 million.
  • Roblox’s Q3 2026 DAU figure is about 8.7 times its Q1 2019 level, despite the recent fluctuations.
  • The largest year-over-year increase in the dataset occurred between Q3 2024 and Q3 2025, when DAUs rose from 89 million to 152 million, an increase of 63 million or 70.8%.
  • Roblox users are distributed across four regions, with Asia Pacific leading at 42 million users in Q3 2026.
  • Q3 2026 DAUs are 14 million below the Q3 2025 peak, representing a 9.2% decline from the highest level recorded in the dataset.
  • Roblox added 15 million DAUs between Q2 and Q3 2026, representing a quarter-over-quarter increase of 12.2%.

Did You Know: An Average Roblox User Spends About 2.7 Hours a Day on the Platform as of Q3 2026.

Source
Roblox Corporation, quarterly financial reports and shareholder letters.
Method
Quarterly DAU figures sourced from Roblox’s official reports. Quarter-over-quarter percentage changes calculated using reported DAU figures.
Definitions
Daily active users (DAUs) represent the average number of unique users who access Roblox on a given day during a quarter.
Resourcera notes
Historical figures are presented as reported. Quarterly growth rates are calculated from rounded DAU values and may differ slightly from company-reported percentages. No estimates or adjustments were applied to DAU figures.

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