Roblox User Engagement By Hour: 2018 to 2026 (By Quarter)

Last updated Oct 6, 2026
Author Sara Wilson
Survey Time Period Recent
Region Worldwide
Roblox users spent, Q2 2026
29 billion hours
Roblox users spent 29 billion hours on the platform worldwide in Q2 2026. That is a 6.5% decline from 31 billion hours in Q1 2026.

Daily active uniques (DAUq), in millions

Q4 average for each year; 2026 shows Q2 2026

Infographic showing roblox users engagement by hour
Download PNG

Table Showing The Growth of Roblox Hours Engaged Over The Years

Quarter, YearRoblox Users Hours EngagedChange from previous quarter
Q1 20182.1 billionN/A
Q2 20182.17 billion+3.3%
Q3 20182.63 billion+21.2%
Q4 20182.53 billion-3.8%
Q1 20192.97 billion+17.4%
Q2 20193.25 billion+9.4%
Q3 20193.73 billion+14.8%
Q4 20193.7 billion-0.8%
Q1 20204.87 billion+31.6%
Q2 20208.58 billion+76.2%
Q3 20208.71 billion+1.5%
Q4 20208.43 billion-3.2%
Q1 20219.67 billion+14.7%
Q2 20219.73 billion+0.6%
Q3 202111.18 billion+14.9%
Q4 202110.82 billion-3.2%
Q1 202211.82 billion+9.2%
Q2 202211.29 billion-4.5%
Q3 202213.4 billion+18.7%
Q4 202212.8 billion-4.5%
Q1 202314.5 billion+13.3%
Q2 202313.99 billion-3.5%
Q3 202316.04 billion+14.7%
Q4 202315.5 billion-3.4%
Q1 202416.7 billion+7.7%
Q2 202417.4 billion+4.2%
Q3 202420.7 billion+19.0%
Q4 202418.7 billion-9.7%
Q1 202521.7 billion+16.0%
Q2 202527.4 billion+26.3%
Q3 202539.6 billion+44.5%
Q4 202535 billion-11.6%
Q1 202631 billion-11.4%
Q2 202629 billion-6.5%

Detailed Insights on Roblox Hours Engaged

Roblox users spent 29 billion hours on the game in Q2 2026, which is down by 6.5% from 31 billion hours in Q1 2026. This is a third straight quarterly decline, after drops of 11.6% in Q4 2025 and 11.4% in Q1 2026. Even so, the Q2 2026 figure is 5.8% higher than the 27.4 billion hours recorded in Q2 2025.

The all-time high came in Q3 2025, when Roblox users spent 39.6 billion hours on the game. That was a 44.5% jump from the previous quarter. The latest figure sits at 10.6 billion hours, or 26.8%, below that peak.

Going further back, Roblox started 2018 with 2.1 billion hours engaged in Q1, so the quarterly total has grown 13.8 times since then. The sharpest quarterly rise was in Q2 2020, when hours engaged climbed 76.2% from 4.87 billion to 8.58 billion. Roblox then passed 10 billion quarterly hours in Q3 2021 and 20 billion in Q3 2024.

How Hours Engaged Compare With Roblox Daily Active Users

Hours engaged and user counts have moved in the same direction. Roblox daily active users stood at 123 million in Q2 2026, a 6.8% decline from the previous quarter, close to the 6.5% drop in hours engaged. Both metrics peaked in Q3 2025, at 152 million DAUs and 39.6 billion hours, and both have fallen for three straight quarters since.

Over the longer run, engagement has grown faster than the user base. Between Q1 2019 and Q2 2026, Roblox DAUs grew 678.5%, from 15.8 million to 123 million. Hours engaged grew 876.4% over the same period, from 2.97 billion to 29 billion.

The Average Roblox User Spends About 2.6 Hours a Day on the Platform

Dividing hours engaged by daily active users gives about 235.8 hours per daily active user in Q2 2026. That converts to roughly 2.6 hours per day. In Q1 2019, the same calculation gives 188 hours per daily active user, or about 2.1 hours per day.

Time spent per user was highest in Q3 2025, at about 260.5 hours per daily active user, or around 2.8 hours per day. Q2 2020 came close, at 256.9 hours per daily active user. So the average user now spends less time than at the peak, but more than in 2019.

Notable Data Points on Roblox Hours Engaged Growth

  • Roblox users logged 123.7 billion hours across the four quarters of 2025, which is 68.3% more than the 73.5 billion hours logged in 2024.
  • Annual hours engaged more than doubled in 2020, rising 124.1% from 13.65 billion hours in 2019 to 30.59 billion hours.
  • The 39.6 billion hours recorded in Q3 2025 alone were more than the 30.59 billion hours recorded in all of 2020.
  • Roblox recorded 60 billion hours engaged in the first half of 2026, which is 22.2% more than the 49.1 billion hours in the first half of 2025.
  • Hours engaged fell from Q3 to Q4 in every year from 2018 to 2025, making Q4 a weaker quarter than Q3 for eight years in a row.
  • Hours engaged declined in 12 of the 33 quarter-over-quarter changes between Q1 2018 and Q2 2026.
  • The fastest year-over-year growth came in Q2 2020, when hours engaged rose 164.0% from 3.25 billion in Q2 2019 to 8.58 billion.
  • Roblox crossed the 15 billion quarterly hours mark in Q3 2023, when hours engaged reached 16.04 billion.
  • Roblox crossed the 25 billion quarterly hours mark in Q2 2025, when hours engaged reached 27.4 billion.
  • Roblox users have spent a combined 461.61 billion hours on the platform from Q1 2018 through Q2 2026.

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