Roblox Hours Engaged By Region 2019 To 2026 (By Quarter)

Last updated Oct 8, 2026
Author Sara Wilson
Survey Time Period 2019 to 2026
Region Worldwide
Engagement hours, Q2 2026
30 billion
Asia Pacific is the top region for Roblox engagement, with 10 billion engagement hours in Q2 2026. The Rest of the World followed with 8 billion hours, while the US & Canada and Europe recorded 6 billion hours each. Together, the four regions recorded about 30 billion hours engaged worldwide during the quarter.

Roblox Hours Engaged By Region Over The Years

Q1, Q2, Q3 and Q4 for each year; 2026 shows Q2 2026

Roblox hours engaged by region from 2019 to 2026 (Q2)
Download PNG

Table Showing Roblox Hours Engaged By Region Over The Years

QuarterUS & CanadaEuropeAPACROW
Q1 20191.09 billion0.85 billion0.41 billion0.62 billion
Q2 20191.19 billion0.87 billion0.52 billion0.67 billion
Q3 20191.46 billion0.97 billion0.52 billion0.78 billion
Q4 20191.26 billion1.05 billion0.60 billion0.79 billion
Q1 20201.68 billion1.40 billion0.74 billion1.06 billion
Q2 20203.22 billion2.41 billion1.17 billion1.79 billion
Q3 20203.01 billion2.29 billion1.29 billion2.12 billion
Q4 20202.81 billion2.27 billion1.27 billion2.08 billion
Q1 20213.16 billion2.73 billion1.45 billion2.34 billion
Q2 20212.91 billion2.36 billion1.73 billion2.73 billion
Q3 20213.02 billion2.56 billion2.43 billion3.16 billion
Q4 20212.51 billion2.73 billion2.69 billion2.89 billion
Q1 20222.85 billion3.06 billion2.96 billion2.95 billion
Q2 20222.93 billion2.82 billion2.81 billion2.73 billion
Q3 20223.7 billion3.4 billion2.9 billion3.4 billion
Q4 20223.2 billion3.5 billion2.9 billion3.1 billion
Q1 20233.5 billion4.1 billion3.2 billion3.8 billion
Q2 20233.4 billion3.7 billion3.3 billion3.6 billion
Q3 20234.1 billion4.3 billion3.5 billion4.1 billion
Q4 20233.8 billion4.2 billion3.7 billion3.8 billion
Q1 20243.9 billion4.5 billion3.9 billion4.3 billion
Q2 20244.2 billion4.3 billion4.5 billion4.3 billion
Q3 20245 billion5 billion5 billion5 billion
Q4 20244 billion5 billion5 billion5 billion
Q1 20255 billion5 billion6 billion6 billion
Q2 20256 billion6 billion9 billion7 billion
Q3 20258 billion9 billion12 billion11 billion
Q4 20256 billion8 billion11 billion10 billion
Q1 20266 billion6 billion10 billion9 billion
Q2 20266 billion6 billion10 billion8 billion

Detailed Insights on Roblox Hours Engaged By Region

Asia Pacific recorded 10 billion engagement hours on Roblox in Q2 2026, which is 33.3% of the 30 billion hours recorded globally. The Rest of the World came second with 8 billion hours, and the US & Canada and Europe tied at 6 billion hours each.

Compared to Q2 2025, Asia Pacific and the Rest of the World each added 1 billion hours. The US & Canada and Europe stayed flat at 6 billion hours over the same period.

Roblox Engagement in every region is below the peak set in Q3 2025. In that quarter, Asia Pacific reached 12 billion hours, the Rest of the World 11 billion, Europe 9 billion, and the US & Canada 8 billion, for a total of 40 billion hours. Since then, Europe and the Rest of the World have each lost 3 billion hours, while Asia Pacific and the US & Canada have each lost 2 billion. That puts worldwide hours engaged 25% below the peak.

The regional order looked very different in the early years. The US & Canada led every quarter from Q1 2019 to Q2 2021, starting at 1.09 billion hours in Q1 2019 when Asia Pacific had only 0.41 billion. Asia Pacific first took the top spot in Q2 2024 with 4.5 billion hours, and it has been the sole leader in every quarter since Q2 2025. Its hours engaged have grown about 24.4 times since Q1 2019, compared to about 5.5 times for the US & Canada.

Which Region Has the Most Roblox Users?

Engagement hours follow the user base closely. Data on Roblox active users by region shows that Asia Pacific had 41 million daily active users in Q2 2026, the highest of any region. The Rest of the World had 34 million, Europe had 26 million, and the US & Canada had 22 million. Asia Pacific holds about one third of the 123 million daily users, which matches its one third share of hours engaged.

The US & Canada tells a different story. The region has the smallest user base, yet it ties with Europe on hours engaged. Its 6 billion hours spread across 22 million daily users works out to about 3 hours per user per day. Asia Pacific comes in at about 2.7 hours per user per day, while the Rest of the World and Europe sit at about 2.6 and 2.5 hours.

More Hours Engaged Does Not Always Mean More Revenue

Hours engaged and revenue do not always move together. Roblox revenue by quarter reached $1.46 billion in Q2 2026, the highest figure on record, even though worldwide engagement hours fell from 40 billion in Q3 2025 to 30 billion. Revenue grew in each of the three quarters after the engagement peak, rising from $1.36 billion to $1.46 billion.

This means Roblox now earns more for every hour users spend on the platform. Revenue per hour engaged was about 4.9 cents in Q2 2026, up from about 3.4 cents in Q3 2025. Back in Q1 2019, Roblox made about 3.7 cents per hour on $110.5 million in revenue and 2.97 billion hours engaged.

Notable Data Points on Roblox Hours Engaged By Region

  • Roblox engagement hours in the US & Canada region nearly doubled in a single quarter, rising 91.7% from 1.68 billion in Q1 2020 to 3.22 billion in Q2 2020.
  • The Rest of the World was the first region to overtake the US & Canada, recording 3.16 billion hours engaged in Q3 2021 against 3.02 billion for the US & Canada.
  • Europe held the top spot for six straight quarters from Q4 2022 to Q1 2024, with its lead peaking at 4.5 billion hours engaged in Q1 2024.
  • All four regions were level in Q3 2024, when each of them reported 5 billion hours engaged for a worldwide total of 20 billion.
  • Asia Pacific doubled its hours engaged in just two quarters, growing from 6 billion in Q1 2025 to 12 billion in Q3 2025.
  • Worldwide hours engaged doubled year over year in Q3 2025, climbing from 20 billion in Q3 2024 to 40 billion.
  • Roblox users logged about 125 billion hours engaged across all regions in 2025, which is 71.5% more than the 72.9 billion hours logged in 2024.
  • The US & Canada accounted for 36.7% of engagement hours worldwide in Q1 2019, and that share dropped to 20% by Q2 2026.
  • The first half of 2026 recorded 61 billion hours engaged worldwide, which is 22% higher than the 50 billion hours recorded in the first half of 2025.

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