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Q1, Q2, Q3, and Q4 average for each year; 2026 shows Q2 2026
| Quarter | Bookings | Change From Same Quarter Last Year |
|---|---|---|
| Q1 2019 | $142.3 million | N/A |
| Q2 2019 | $150.3 million | N/A |
| Q3 2019 | $165.4 million | N/A |
| Q4 2019 | $236.3 million | N/A |
| Q1 2020 | $249.6 million | +75.4% |
| Q2 2020 | $494.2 million | +228.8% |
| Q3 2020 | $496.5 million | +200.2% |
| Q4 2020 | $642.3 million | +171.8% |
| Q1 2021 | $652.3 million | +161.3% |
| Q2 2021 | $665.5 million | +34.7% |
| Q3 2021 | $637.8 million | +28.5% |
| Q4 2021 | $770.1 million | +19.9% |
| Q1 2022 | $631.2 million | -3.2% |
| Q2 2022 | $639.9 million | -3.8% |
| Q3 2022 | $701.7 million | +10.0% |
| Q4 2022 | $899.4 million | +16.8% |
| Q1 2023 | $773.8 million | +22.6% |
| Q2 2023 | $780.7 million | +22.0% |
| Q3 2023 | $839.5 million | +19.6% |
| Q4 2023 | $1.13 billion | +25.6% |
| Q1 2024 | $923.8 million | +19.4% |
| Q2 2024 | $955.2 million | +22.4% |
| Q3 2024 | $1.13 billion | +34.6% |
| Q4 2024 | $1.36 billion | +20.4% |
| Q1 2025 | $1.21 billion | +31.0% |
| Q2 2025 | $1.44 billion | +50.8% |
| Q3 2025 | $1.92 billion | +69.9% |
| Q4 2025 | $2.22 billion | +63.2% |
| Q1 2026 | $1.73 billion | +43.0% |
| Q2 2026 | $1.55 billion | +7.6% |
Roblox recorded $1.55 billion in bookings in Q2 2026. This is 7.6% higher than the $1.44 billion it recorded in Q2 2025. Bookings have now fallen for two quarters in a row, from $2.22 billion in Q4 2025 to $1.73 billion in Q1 2026 and then to $1.55 billion in Q2 2026.
2025 was the strongest year, Roblox’s bookings totaled about $6.79 billion across the four quarters of that year, up 55.4% from about $4.37 billion in 2024. Growth picked up through the year, with Q3 2025 bookings of $1.92 billion coming in 69.9% above Q3 2024. Q4 2025 then became the first quarter in which Roblox bookings crossed the $2 billion mark.
Roblox bookings stood at $142.3 million in Q1 2019, making the Q2 2026 figure about 10.9x larger. The sharpest jump came in 2020, when bookings nearly doubled in a single quarter, from $249.6 million in Q1 2020 to $494.2 million in Q2 2020.
Roblox recorded average bookings per daily active user of $12.66 in Q2 2026. That is lower than the $13.12 it recorded in Q1 2026 and slightly below the $12.86 from Q2 2025. The highest figure on record is $17.30, which came in Q4 2020. You can see the full quarterly breakdown in our data on Roblox average bookings per DAU.
This metric helps explain where the growth in bookings came from. Average bookings per DAU rose from $8.98 in Q1 2019 to $12.66 in Q2 2026, an increase of 41%. Total bookings grew about 10.9 times over the same period. So most of the growth in Roblox bookings came from a larger user base, not from each user spending much more.
Both metrics also follow the same yearly pattern. Average bookings per DAU was highest in the fourth quarter in every year from 2019 to 2025, ranging from $12.37 in Q4 2019 to $17.30 in Q4 2020. Total bookings also reached their yearly high in the fourth quarter in each of those years.
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